Pleasure Machine 2/Blind Date/ Monaco Dance Forum 2002
Brief 
  description
  The Pleasure Machine2/Blind Date is an multi-user choreographic environment 
  that experiments with estranging our common way of communicating,
  getting us acquainted with the complex mediaized interactive potential of the 
  digital technologies of our time. As a metaphor for the struggle to overcome
  the dualist framework of vision/mind touch/body, the visitors are offered the 
  opportunity to experience two 'places' at once and practice the continuity of 
  physicality and virtuality.
  Two persons meet/date in a room completely blind to one another other if not 
  for two avatars of themselves seen through their VR glasses manipulated by two
  computer users outside the room. The glasses function as an intermediate apparatus 
  between the participants' 'free motion' and control.
  Is it possible to pass from the self-possessed body to the collective-possessed 
  one? Or further, from "body - body" to "body-system" pleasure 
  (i.e. collective pleasure co-modeled with apparatuses)?
  The avatars' instructions interlace with the physical contact improvisation 
  providing an unstable motion equilibrium.
Comments from audience participants
Perfromance by the dancers Mageli Buono and Qwenddinz de la Quimaude, Grimaldi Forum, December 02.
Audience perfromance, Grimaldi Forum, December 02.

Description
Performance 
  artist : Yiannis Melanitis
  Choreographer/performer: Isabel Valverde
  Musician/composer Vassilios Kokkas
  Java Programmer Nikitas M. Sgouros 
  Pleasure Machine2/Blind Date is a multi-user choreographic environment that 
  experiments estranging our common way of communicating, getting us acquainted 
  with the complex mediatized interactive potential of the digital technologies 
  of our time. As a metaphor for the struggle to overcome the dualist framework 
  of vision/mind touch/body, the visitors are offered the opportunity to experience 
  two 'places' at once and practice the continuity of physicality and virtuality. 
  Two persons meet/date in a room completely blind to one another other if not 
  for two avatars of themselves seen through their VR glasses manipulated by two 
  computer users outside the room.
  The glasses function as an intermediate apparatus between the participants' 
  'free motion' and control. Is it possible to pass from the self-possessed body 
  to the collective-possessed one? Or further, from "body - body" to 
  "body-system" pleasure (i.e. collective pleasure co-modeled with apparatuses)? 
  The avatars' instructions interlace with the physical contact improvisation 
  providing unstable motion equilibrium.
  Pleasure Machine2/Blind Date
  This project challenges the earlier interactive performance in various crucial 
  ways. Whereas before there was only a one-to-one mediated interaction between 
  a performer and a user, with the duplication of the setting two or more simultaneous 
  and differently mediated interactions occur, and the visitors are to perform 
  as well. The performance aims at stimulating the visitors to more fully engage 
  in the physical contact interaction, and negotiate between this and simultaneous 
  visual/movement communication with the users at the computer. It addresses the 
  situation of being in two places at once as a metaphor for the struggle to overcome 
  the dualist framework of vision/mind touch/body. Depending on the visitors it 
  has the potential for having different interpretations as well as degrees of 
  involvement.
  The graphic below is a simplified version of the multi-user environment. It 
  requires an empty closed space or a delimited area big enough for two people 
  to move without bumping into each other but small enough to generate that possibility 
  as well. The 2 performers (or visitors) will wear a par of 3d glasses each wired 
  to 2 pcs, which will be connected to 2 other pcs outside of the performance 
  space from which the 2 users interface with the performers. The difficulty is 
  that although there is a previous work it is substantially different, but at 
  this point only possible to conceptualize and antecipate its actualization.
  Instead of having 2 we plan to have 4 participants at time, 2 performers and 
  2 interactors, which can change roles. In addition to the 'couple' of performer/interactor 
  interface, interacting with a virtual dancer/avatar via the glasstron glasses/PC, 
  each of the couples will try to establish a 'real' contact with the other couple 
  through this interface system. Basically, 'real' vision of the space and the 
  other performer will be erased and replaced by the glasstron glasses, through 
  which the performer/interactor will communicate with each other, and with the 
  other couple. Thus, instead of only one system, we would have two parallel systems 
  (two 'solo' performers) who will have to take in consideration/or be dependent 
  of the other performer, his/her movement in space, either wanting or not to 
  enter in contact. The 'real' contact in this case will be only physical, through 
  touch, smell, hearing, balance, etc, as both have 'vr' glasses on. This project 
  aims at experimenting with estranging our usual way of
  communicating and getting acquainted and familiar with a more complex mediated 
  interactive characteristic of the technologies of our time. Thus PM2/Blind Date 
  explores the issue of continuity between 'real' and 'virtual' embodiments, through 
  the merge of physical and virtual mediated contacts using contact improvisation 
  and virtual reality interaction. For the 'live' person, will the virtual dancer 
  feel more 'real' than the 'real' person touched?
  The performance will be a sofisticate version of playing the installation/a 
  demonstration, which would be then open to the public to perform. The music 
  will be part of the software program and the interactions with the avatar will 
  simultaneously produce real time random music. 
  The idea is to explore mediated movement communication between the 'spectators' 
  and performers through avatars. The question is not so much what will the 
  performers do, but what are viewers' conception of the performer and the work, 
  and how can the performer challenge it. Or the other way around: how can the 
  performer be challenged by the 'spectator'? Although in the present work the 
  'viewer' is only pushing-buttons and the performer performing, the way the work 
  is thought to be developed implies the participation of the 'viewer' as performer 
  as well, thus becoming a way for people to communicate/think through movement.
  The development of the project will implied further programming of the avatar's 
  movement possibilities/variables in time and space by Nikitas M. Sgouros, as 
  well as an improvisational choreographic structure for the interaction between 
  the avatars and the physical performers movement. Both elements will constitute 
  a source of continuous input in a constant feedback loop/conversation between 
  the participants. This way the work becomes a partnering between virtual and 
  'live' performers. Vassilios Kokkas contribution was to construct a 'space division' 
  for the video image inserted into the MAX MSP program which is connected to 
  his polyphonic music program called 'Slicing Polyphony'.
  
  The work requires 4 participants at the time: 
  2 dancers (or visitors in case it will become open for the public)
  2 visitors at 2 computer interfaces 
  Technical Medium: 
  Computer system and software:
  4 PCs with Matrox card [video output], 
  3D Java, 
  Java 1,3 Beta,
  Java Media Framework,
  Java Plug-in,
  Ethernet and Internet connection,
  2 pairs of Sony Glasstron glasses
  Other equipment for installation :
  Video projector and screen
  4 loudspeakers 
  
  Supporters
  PM2/Blind Date is supported by The Monaco Dance Forum 2002, The School of Fine 
  Arts, Athens, and by the Funda_o para a Cincia e a Tecnologia  Programa Praxis 
  XXI, 
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